210 lines
7.0 KiB
HLSL
210 lines
7.0 KiB
HLSL
void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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void set_float2(inout float2 vec, int idx, float val) {
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vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
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}
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cbuffer cbuffer_x_25 : register(b0, space0) {
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uint4 x_25[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float3 drawShape_vf2_(inout float2 pos) {
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bool c2 = false;
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bool c3 = false;
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bool c4 = false;
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bool c5 = false;
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bool c6 = false;
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int GLF_live4i = 0;
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int GLF_live4_looplimiter5 = 0;
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float4x2 GLF_live7m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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float3x3 GLF_live7m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int GLF_live7cols = 0;
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int GLF_live7_looplimiter3 = 0;
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int GLF_live7rows = 0;
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int GLF_live7_looplimiter2 = 0;
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int GLF_live7_looplimiter1 = 0;
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int GLF_live7c = 0;
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int GLF_live7r = 0;
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int GLF_live7_looplimiter0 = 0;
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int GLF_live7sum_index = 0;
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int GLF_live7_looplimiter7 = 0;
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int GLF_live7cols_1 = 0;
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int GLF_live7rows_1 = 0;
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float GLF_live7sums[9] = (float[9])0;
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int GLF_live7c_1 = 0;
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int GLF_live7r_1 = 0;
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int x_180 = 0;
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float3x3 indexable = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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const float x_182 = pos.x;
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c2 = (x_182 > 1.0f);
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if (c2) {
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return float3(1.0f, 1.0f, 1.0f);
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}
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const float x_188 = pos.y;
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c3 = (x_188 < 1.0f);
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if (c3) {
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return float3(1.0f, 1.0f, 1.0f);
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}
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const float x_194 = pos.y;
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c4 = (x_194 > 1.0f);
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if (c4) {
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return float3(1.0f, 1.0f, 1.0f);
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}
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const float x_200 = pos.x;
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c5 = (x_200 < 1.0f);
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if (c5) {
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return float3(1.0f, 1.0f, 1.0f);
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}
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const float x_206 = pos.x;
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c6 = ((x_206 + 1.0f) > 1.0f);
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if (c6) {
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return float3(1.0f, 1.0f, 1.0f);
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}
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GLF_live4i = 0;
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{
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for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) {
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if ((GLF_live4_looplimiter5 >= 7)) {
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break;
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}
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GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1);
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GLF_live7m42 = float4x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f), float2(0.0f, 0.0f), float2(1.0f, 0.0f));
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GLF_live7m33 = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f));
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GLF_live7cols = 2;
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{
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for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) {
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if ((GLF_live7_looplimiter3 >= 7)) {
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break;
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}
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GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1);
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GLF_live7rows = 2;
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{
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for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) {
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if ((GLF_live7_looplimiter2 >= 7)) {
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break;
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}
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GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1);
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GLF_live7_looplimiter1 = 0;
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GLF_live7c = 0;
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{
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for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) {
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if ((GLF_live7_looplimiter1 >= 7)) {
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break;
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}
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GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1);
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GLF_live7r = 0;
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{
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for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) {
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if ((GLF_live7_looplimiter0 >= 7)) {
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break;
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}
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GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1);
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set_float3(GLF_live7m33[(((GLF_live7c >= 0) & (GLF_live7c < 3)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 3)) ? GLF_live7r : 0), 1.0f);
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const float x_267 = asfloat(x_25[0].y);
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if ((0.0f > x_267)) {
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} else {
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set_float2(GLF_live7m42[(((GLF_live7c >= 0) & (GLF_live7c < 4)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 2)) ? GLF_live7r : 0), 1.0f);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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GLF_live7sum_index = 0;
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GLF_live7_looplimiter7 = 0;
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GLF_live7cols_1 = 2;
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{
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for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) {
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if ((GLF_live7_looplimiter7 >= 7)) {
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break;
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}
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GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1);
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GLF_live7rows_1 = 2;
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GLF_live7sums[(((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0)] = 0.0f;
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GLF_live7c_1 = 0;
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{
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for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) {
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GLF_live7r_1 = 0;
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{
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for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) {
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const int x_310 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0);
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const float3x3 x_312 = transpose(GLF_live7m33);
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if ((GLF_live7c_1 < 3)) {
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x_180 = 1;
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} else {
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const float x_318 = asfloat(x_25[0].x);
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x_180 = int(x_318);
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}
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const int x_320 = x_180;
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const int x_93 = GLF_live7r_1;
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indexable = x_312;
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const float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)];
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const float x_326 = GLF_live7sums[x_310];
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GLF_live7sums[x_310] = (x_326 + x_324);
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const int x_332 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0);
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const float x_334 = GLF_live7m42[1][GLF_live7r_1];
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const float x_336 = GLF_live7sums[x_332];
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GLF_live7sums[x_332] = (x_336 + x_334);
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}
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}
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}
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}
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GLF_live7sum_index = (GLF_live7sum_index + 1);
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}
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}
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}
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}
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return float3(1.0f, 1.0f, 1.0f);
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}
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void main_1() {
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float2 position = float2(0.0f, 0.0f);
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float2 param = float2(0.0f, 0.0f);
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float2 param_1 = float2(0.0f, 0.0f);
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int i = 0;
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float2 param_2 = float2(0.0f, 0.0f);
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const float x_161 = asfloat(x_25[0].x);
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if ((x_161 >= 2.0f)) {
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const float4 x_165 = gl_FragCoord;
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position = float2(x_165.x, x_165.y);
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param = position;
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const float3 x_168 = drawShape_vf2_(param);
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param_1 = position;
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const float3 x_170 = drawShape_vf2_(param_1);
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i = 25;
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{
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for(; (i > 0); i = (i - 1)) {
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param_2 = position;
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const float3 x_178 = drawShape_vf2_(param_2);
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}
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}
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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