76 lines
1.5 KiB
Plaintext
76 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ int zero;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
float func_(constant buf0& x_8) {
|
|
float s = 0.0f;
|
|
int i = 0;
|
|
int j = 0;
|
|
s = 2.0f;
|
|
i = 0;
|
|
while (true) {
|
|
int const x_47 = i;
|
|
int const x_49 = x_8.zero;
|
|
if ((x_47 < (x_49 + 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
float const x_53 = s;
|
|
s = (x_53 + 3.0f);
|
|
j = 0;
|
|
while (true) {
|
|
int const x_59 = j;
|
|
if ((x_59 < 10)) {
|
|
} else {
|
|
break;
|
|
}
|
|
int const x_63 = x_8.zero;
|
|
if ((x_63 == 1)) {
|
|
discard_fragment();
|
|
}
|
|
{
|
|
int const x_67 = j;
|
|
j = (x_67 + 1);
|
|
}
|
|
}
|
|
{
|
|
int const x_69 = i;
|
|
i = (x_69 + 1);
|
|
}
|
|
}
|
|
float const x_71 = s;
|
|
return x_71;
|
|
}
|
|
|
|
void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
|
|
float4 c = 0.0f;
|
|
float const x_34 = func_(x_8);
|
|
c = float4(x_34, 0.0f, 0.0f, 1.0f);
|
|
float const x_36 = func_(x_8);
|
|
if ((x_36 == 5.0f)) {
|
|
float4 const x_41 = c;
|
|
*(tint_symbol_4) = x_41;
|
|
} else {
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(x_8, &(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|