83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int f1_(constant buf0& x_8, constant buf1& x_11, thread float4* const tint_symbol_5) {
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int a = 0;
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int i = 0;
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a = 256;
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float const x_65 = (*(tint_symbol_5)).y;
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float const x_67 = x_8.x_GLF_uniform_float_values.arr[0].el;
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if ((x_65 > x_67)) {
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int const x_71 = a;
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a = (x_71 + 1);
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}
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int const x_73 = a;
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i = popcount(x_73);
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int const x_75 = i;
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int const x_77 = x_11.x_GLF_uniform_int_values.arr[0].el;
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if ((x_75 < x_77)) {
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int const x_82 = x_11.x_GLF_uniform_int_values.arr[0].el;
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return x_82;
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}
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int const x_83 = i;
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return x_83;
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}
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void main_1(constant buf0& x_8, constant buf1& x_11, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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int a_1 = 0;
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int const x_38 = f1_(x_8, x_11, tint_symbol_6);
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a_1 = x_38;
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int const x_39 = a_1;
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int const x_41 = x_11.x_GLF_uniform_int_values.arr[2].el;
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if ((x_39 == x_41)) {
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int const x_47 = x_11.x_GLF_uniform_int_values.arr[0].el;
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int const x_50 = x_11.x_GLF_uniform_int_values.arr[1].el;
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int const x_53 = x_11.x_GLF_uniform_int_values.arr[1].el;
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int const x_56 = x_11.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_7) = float4(float(x_47), float(x_50), float(x_53), float(x_56));
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} else {
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int const x_60 = x_11.x_GLF_uniform_int_values.arr[1].el;
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float const x_61 = float(x_60);
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*(tint_symbol_7) = float4(x_61, x_61, x_61, x_61);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_8, x_11, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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