dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-bitwise-inverse-uniform.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf2 {
/* 0x0000 */ float zero;
};
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf2& x_6, constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_4) {
int a = 0;
int x_32 = 0;
float const x_34 = x_6.zero;
float const x_36 = x_8.x_GLF_uniform_float_values.arr[0].el;
if ((x_34 < x_36)) {
int const x_42 = x_10.x_GLF_uniform_int_values.arr[1].el;
x_32 = x_42;
} else {
int const x_44 = x_10.x_GLF_uniform_int_values.arr[0].el;
x_32 = x_44;
}
int const x_45 = x_32;
a = ~((x_45 | 1));
int const x_48 = a;
int const x_50 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_48 == ~(x_50))) {
int const x_57 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_63 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_66 = x_10.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_57), float(x_60), float(x_63), float(x_66));
} else {
int const x_70 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_71 = float(x_70);
*(tint_symbol_4) = float4(x_71, x_71, x_71, x_71);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf2& x_6 [[buffer(2)]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_8, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}