dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-bitwise-inverse-uniform.../0-opt.wgsl

68 lines
1.5 KiB
WebGPU Shading Language

[[block]]
struct buf2 {
zero : f32;
};
type Arr = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(2)]] var<uniform> x_6 : buf2;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var x_32 : i32;
let x_34 : f32 = x_6.zero;
let x_36 : f32 = x_8.x_GLF_uniform_float_values[0];
if ((x_34 < x_36)) {
let x_42 : i32 = x_10.x_GLF_uniform_int_values[1];
x_32 = x_42;
} else {
let x_44 : i32 = x_10.x_GLF_uniform_int_values[0];
x_32 = x_44;
}
let x_45 : i32 = x_32;
a = ~((x_45 | 1));
let x_48 : i32 = a;
let x_50 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_48 == ~(x_50))) {
let x_57 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_60 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_63 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_66 : i32 = x_10.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66));
} else {
let x_70 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_71 : f32 = f32(x_70);
x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}