68 lines
1.5 KiB
WebGPU Shading Language
68 lines
1.5 KiB
WebGPU Shading Language
[[block]]
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struct buf2 {
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zero : f32;
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};
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type Arr = [[stride(16)]] array<f32, 1>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(2)]] var<uniform> x_6 : buf2;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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[[group(0), binding(1)]] var<uniform> x_10 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var x_32 : i32;
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let x_34 : f32 = x_6.zero;
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let x_36 : f32 = x_8.x_GLF_uniform_float_values[0];
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if ((x_34 < x_36)) {
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let x_42 : i32 = x_10.x_GLF_uniform_int_values[1];
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x_32 = x_42;
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} else {
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let x_44 : i32 = x_10.x_GLF_uniform_int_values[0];
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x_32 = x_44;
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}
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let x_45 : i32 = x_32;
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a = ~((x_45 | 1));
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let x_48 : i32 = a;
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let x_50 : i32 = x_10.x_GLF_uniform_int_values[0];
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if ((x_48 == ~(x_50))) {
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let x_57 : i32 = x_10.x_GLF_uniform_int_values[0];
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let x_60 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_63 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_66 : i32 = x_10.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66));
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} else {
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let x_70 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_71 : f32 = f32(x_70);
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x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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