dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-clear-yz-inside-condition/0-opt.spvasm.expected.hlsl

53 lines
1.5 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v0 = float2(0.0f, 0.0f);
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_57 = float4(0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_32 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v0 = float2(x_32, x_32);
const float x_35 = v0.x;
const float4 x_36 = float4(x_35, x_35, x_35, x_35);
v1 = x_36;
const float x_38 = asfloat(x_9[0].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if (!((x_38 == x_40))) {
const float x_46 = asfloat(x_9[0].x);
const float x_48 = asfloat(x_6[1].x);
if ((x_46 == x_48)) {
return;
}
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_53 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float2 x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53));
x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w);
v1 = x_57;
} else {
discard;
}
x_GLF_color = x_57;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}