65 lines
1.0 KiB
WebGPU Shading Language
65 lines
1.0 KiB
WebGPU Shading Language
[[block]]
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struct buf1 {
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ten : i32;
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};
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[[block]]
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struct buf0 {
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minusEight : i32;
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};
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[[group(0), binding(1)]] var<uniform> x_8 : buf1;
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[[group(0), binding(0)]] var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var b : i32;
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var i : i32;
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a = 0;
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b = 0;
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i = 0;
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loop {
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let x_36 : i32 = i;
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let x_38 : i32 = x_8.ten;
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if ((x_36 < x_38)) {
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} else {
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break;
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}
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let x_41 : i32 = a;
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if ((x_41 > 5)) {
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break;
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}
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let x_46 : i32 = x_10.minusEight;
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let x_48 : i32 = a;
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a = (x_48 + (x_46 / -4));
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let x_50 : i32 = b;
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b = (x_50 + 1);
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continuing {
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let x_52 : i32 = i;
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i = (x_52 + 1);
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}
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}
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let x_54 : i32 = b;
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if ((x_54 == 3)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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