dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-construct.../0-opt.wgsl.expected.hlsl

44 lines
1007 B
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 a = float2(0.0f, 0.0f);
float2 b = float2(0.0f, 0.0f);
bool x_46 = false;
bool x_47_phi = false;
const float2 x_32 = asfloat(x_6[0].xy);
a = x_32;
const float x_34 = a.x;
b = float2(x_34, clamp(a, float2(1.0f, 1.0f), float2(1.0f, 1.0f)).y);
const float x_40 = b.x;
const bool x_41 = (x_40 == 2.0f);
x_47_phi = x_41;
if (x_41) {
const float x_45 = b.y;
x_46 = (x_45 == 1.0f);
x_47_phi = x_46;
}
if (x_47_phi) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}