38 lines
766 B
WebGPU Shading Language
38 lines
766 B
WebGPU Shading Language
[[block]]
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struct buf0 {
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zeroOne : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v : vec2<f32>;
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var d : f32;
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let x_37 : vec2<f32> = x_6.zeroOne;
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v = mix(vec2<f32>(2.0, 3.0), vec2<f32>(4.0, 5.0), x_37);
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let x_39 : vec2<f32> = v;
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d = distance(x_39, vec2<f32>(2.0, 5.0));
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let x_41 : f32 = d;
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if ((x_41 < 0.100000001)) {
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let x_47 : f32 = v.x;
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let x_50 : f32 = v.y;
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x_GLF_color = vec4<f32>((x_47 - 1.0), (x_50 - 5.0), 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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