61 lines
1.9 KiB
HLSL
61 lines
1.9 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 v1 = float2(0.0f, 0.0f);
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float2 b = float2(0.0f, 0.0f);
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float a = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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v1 = float2(x_30, x_30);
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b = frac(v1);
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a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), b).x;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_38 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_39 = a;
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const float x_40 = a;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_GLF_color = float4(x_38, x_39, x_40, x_42);
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const float x_45 = b.x;
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const bool x_46 = (x_45 < 1.0f);
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x_52_phi = x_46;
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if (x_46) {
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const float x_50 = b.y;
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x_51 = (x_50 < 1.0f);
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x_52_phi = x_51;
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}
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if (x_52_phi) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_57 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_59 = b.x;
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const float x_61 = b.y;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_63 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(x_57, x_59, x_61, x_63);
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} else {
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_66 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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