48 lines
1.3 KiB
HLSL
48 lines
1.3 KiB
HLSL
static int x_GLF_global_loop_count = 0;
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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void main_1() {
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x_GLF_global_loop_count = 0;
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while (true) {
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if ((x_GLF_global_loop_count < 100)) {
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} else {
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break;
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}
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x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
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if (((x_GLF_global_loop_count * x_GLF_global_loop_count) > 10)) {
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break;
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}
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}
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if ((x_GLF_global_loop_count == 4)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_50 = asint(x_6[1].x);
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const int x_53 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
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} else {
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const int x_60 = asint(x_6[1].x);
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const float x_61 = float(x_60);
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x_GLF_color = float4(x_61, x_61, x_61, x_61);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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