80 lines
1.8 KiB
WebGPU Shading Language
80 lines
1.8 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var b : i32;
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var c : i32;
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var x_65 : bool;
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var x_66_phi : bool;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
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a = x_29;
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let x_31 : i32 = x_6.x_GLF_uniform_int_values[1];
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b = x_31;
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let x_33 : i32 = x_6.x_GLF_uniform_int_values[2];
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c = x_33;
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loop {
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let x_38 : i32 = a;
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let x_39 : i32 = b;
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if ((x_38 < x_39)) {
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} else {
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break;
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}
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let x_42 : i32 = a;
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a = (x_42 + 1);
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let x_44 : i32 = c;
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[2];
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if ((x_44 == x_46)) {
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let x_52 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_53 : i32 = c;
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c = (x_53 * x_52);
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} else {
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if (true) {
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continue;
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}
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}
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}
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let x_57 : i32 = a;
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let x_58 : i32 = b;
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let x_59 : bool = (x_57 == x_58);
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x_66_phi = x_59;
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if (x_59) {
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let x_62 : i32 = c;
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[3];
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x_65 = (x_62 == x_64);
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x_66_phi = x_65;
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}
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let x_66 : bool = x_66_phi;
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if (x_66) {
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_74 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_77 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_80 : i32 = x_6.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
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} else {
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let x_84 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_85 : f32 = f32(x_84);
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x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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