100 lines
2.2 KiB
WebGPU Shading Language
100 lines
2.2 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 5>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var b : i32;
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var c : i32;
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var x_76 : bool;
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var x_83 : bool;
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var x_77_phi : bool;
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var x_84_phi : bool;
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let x_31 : i32 = x_6.x_GLF_uniform_int_values[0];
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a = x_31;
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let x_33 : i32 = x_6.x_GLF_uniform_int_values[2];
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b = x_33;
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c = 1;
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loop {
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let x_38 : i32 = b;
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let x_40 : i32 = x_6.x_GLF_uniform_int_values[4];
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let x_42 : i32 = a;
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if (((x_38 < x_40) && (x_42 < 10))) {
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} else {
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break;
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}
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let x_46 : i32 = c;
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if ((x_46 > 5)) {
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break;
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}
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let x_50 : i32 = a;
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a = (x_50 + 1);
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let x_52 : i32 = c;
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c = (x_52 + 1);
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let x_54 : i32 = b;
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b = (x_54 + 1);
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}
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loop {
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let x_60 : i32 = a;
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_60 < x_62)) {
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} else {
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break;
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}
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continuing {
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let x_65 : i32 = a;
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a = (x_65 + 1);
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}
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}
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let x_67 : i32 = a;
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let x_69 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_70 : bool = (x_67 == x_69);
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x_77_phi = x_70;
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if (x_70) {
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let x_73 : i32 = b;
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let x_75 : i32 = x_6.x_GLF_uniform_int_values[3];
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x_76 = (x_73 == x_75);
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x_77_phi = x_76;
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}
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let x_77 : bool = x_77_phi;
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x_84_phi = x_77;
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if (x_77) {
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let x_80 : i32 = c;
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let x_82 : i32 = x_6.x_GLF_uniform_int_values[3];
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x_83 = (x_80 == x_82);
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x_84_phi = x_83;
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}
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let x_84 : bool = x_84_phi;
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if (x_84) {
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let x_89 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_92 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_98 : i32 = x_6.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98));
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} else {
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let x_102 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_103 : f32 = f32(x_102);
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x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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