dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-vector-compon.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
int a = 0;
float4 v = 0.0f;
float3x4 m = float3x4(0.0f);
float4x4 indexable = float4x4(0.0f);
int const x_44 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_44;
float const x_46 = x_9.x_GLF_uniform_float_values.arr[2].el;
v = float4(x_46, x_46, x_46, x_46);
float const x_49 = x_9.x_GLF_uniform_float_values.arr[3].el;
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
int const x_54 = a;
int const x_55 = a;
float const x_57 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_54][x_55] = x_57;
int const x_59 = a;
float3x4 const x_60 = m;
int const x_78 = a;
int const x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
float const x_81 = indexable[x_78][x_79];
float const x_83 = v[x_59];
v[x_59] = (x_83 + x_81);
float const x_87 = v.y;
float const x_89 = x_9.x_GLF_uniform_float_values.arr[1].el;
if ((x_87 == x_89)) {
int const x_95 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_104 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
int const x_108 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_109 = float(x_108);
*(tint_symbol_4) = float4(x_109, x_109, x_109, x_109);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}