dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inline-pass-nested-loops/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 returnRed_(constant buf0& x_6) {
bool x_33 = false;
float4 x_34 = 0.0f;
float4 x_48 = 0.0f;
bool x_36_phi = false;
float4 x_51_phi = 0.0f;
x_36_phi = false;
while (true) {
float4 x_48_phi = 0.0f;
bool x_49_phi = false;
bool const x_36 = x_36_phi;
while (true) {
int const x_44 = x_6.zero;
if ((x_44 == 1)) {
x_33 = true;
x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_49_phi = true;
break;
}
{
x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_49_phi = false;
if (false) {
} else {
break;
}
}
}
x_48 = x_48_phi;
bool const x_49 = x_49_phi;
x_51_phi = x_48;
if (x_49) {
break;
}
x_33 = true;
x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
{
x_36_phi = false;
}
}
float4 const x_51 = x_51_phi;
return x_51;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
while (true) {
float4 const x_30 = returnRed_(x_6);
*(tint_symbol_4) = x_30;
if (false) {
} else {
break;
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}