84 lines
2.0 KiB
HLSL
84 lines
2.0 KiB
HLSL
SKIP: FAILED
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int count0 = 0;
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int count1 = 0;
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int i = 0;
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const int x_29 = asint(x_6[2].x);
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count0 = x_29;
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const int x_31 = asint(x_6[2].x);
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count1 = x_31;
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const int x_33 = asint(x_6[2].x);
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i = x_33;
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while (true) {
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const int x_38 = i;
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const int x_40 = asint(x_6[4].x);
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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switch(i) {
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case 0:
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case 1: {
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count0 = (count0 + 1);
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/* fallthrough */
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}
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case 2:
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case 3: {
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count1 = (count1 + 1);
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break;
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}
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default: {
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break;
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}
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}
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{
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i = (i + 1);
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}
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}
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const int x_53 = count1;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_53 == x_55)) {
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const int x_61 = asint(x_6[3].x);
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const int x_64 = asint(x_6[2].x);
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const int x_67 = asint(x_6[2].x);
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const int x_70 = asint(x_6[3].x);
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x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70));
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} else {
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const int x_74 = asint(x_6[2].x);
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const float x_75 = float(x_74);
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x_GLF_color = float4(x_75, x_75, x_75, x_75);
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}
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const int x_77 = count0;
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const int x_79 = asint(x_6[1].x);
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if ((x_77 != x_79)) {
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const int x_84 = asint(x_6[2].x);
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const float x_85 = float(x_84);
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x_GLF_color = float4(x_85, x_85, x_85, x_85);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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C:\src\tint\test\Shader@0x000001CD53C8DD00(24,7): error X3533: non-empty case statements must have break or return
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C:\src\tint\test\Shader@0x000001CD53C8DD00(28,7): error X3537: Fall-throughs in switch statements are not allowed.
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