dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.wgsl

58 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2>;
var a : f32;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_35 : f32 = x_8.x_GLF_uniform_float_values[0];
data[x_33] = x_35;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_40 : f32 = x_8.x_GLF_uniform_float_values[1];
data[x_38] = x_40;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_47 : f32 = data[(1 ^ (x_43 & 2))];
a = x_47;
let x_48 : f32 = a;
let x_50 : f32 = x_8.x_GLF_uniform_float_values[1];
if ((x_48 == x_50)) {
let x_56 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_58 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_60 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_62 : f32 = x_8.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62);
} else {
let x_65 : f32 = x_8.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}