58 lines
1.4 KiB
WebGPU Shading Language
58 lines
1.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_8 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var data : array<f32, 2>;
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var a : f32;
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let x_33 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_35 : f32 = x_8.x_GLF_uniform_float_values[0];
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data[x_33] = x_35;
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_40 : f32 = x_8.x_GLF_uniform_float_values[1];
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data[x_38] = x_40;
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let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_47 : f32 = data[(1 ^ (x_43 & 2))];
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a = x_47;
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let x_48 : f32 = a;
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let x_50 : f32 = x_8.x_GLF_uniform_float_values[1];
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if ((x_48 == x_50)) {
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let x_56 : f32 = x_8.x_GLF_uniform_float_values[1];
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let x_58 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_60 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_62 : f32 = x_8.x_GLF_uniform_float_values[1];
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x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62);
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} else {
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let x_65 : f32 = x_8.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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