47 lines
1003 B
WebGPU Shading Language
47 lines
1003 B
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_7 : buf1;
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fn main_1() {
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let x_31 : f32 = x_5.x_GLF_uniform_float_values[0];
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if ((sqrt(x_31) < -1.0)) {
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let x_10 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_38 : f32 = f32(x_10);
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x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
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} else {
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let x_11 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_41 : f32 = f32(x_11);
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let x_12 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_43 : f32 = f32(x_12);
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x_GLF_color = vec4<f32>(x_41, x_43, x_43, x_41);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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