79 lines
1.8 KiB
WebGPU Shading Language
79 lines
1.8 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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var<private> x_GLF_global_loop_count : i32;
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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[[group(0), binding(1)]] var<uniform> x_10 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var i : i32;
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x_GLF_global_loop_count = 0;
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let x_36 : f32 = x_7.x_GLF_uniform_float_values[1];
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f = x_36;
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let x_38 : i32 = x_10.x_GLF_uniform_int_values[1];
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i = x_38;
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loop {
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let x_43 : i32 = i;
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let x_45 : i32 = x_10.x_GLF_uniform_int_values[2];
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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let x_48 : f32 = f;
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let x_50 : f32 = x_7.x_GLF_uniform_float_values[1];
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if ((x_48 > x_50)) {
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}
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f = 1.0;
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let x_55 : f32 = x_7.x_GLF_uniform_float_values[2];
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let x_56 : f32 = f;
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let x_59 : i32 = i;
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f = ((1.0 - clamp(x_55, 1.0, x_56)) + f32(x_59));
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continuing {
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let x_62 : i32 = i;
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i = (x_62 + 1);
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}
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}
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let x_64 : f32 = f;
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let x_66 : f32 = x_7.x_GLF_uniform_float_values[0];
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if ((x_64 == x_66)) {
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let x_72 : i32 = x_10.x_GLF_uniform_int_values[0];
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let x_75 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_78 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_81 : i32 = x_10.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
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} else {
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let x_85 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_86 : f32 = f32(x_85);
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x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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