89 lines
2.6 KiB
HLSL
89 lines
2.6 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[2];
|
|
};
|
|
cbuffer cbuffer_x_9 : register(b1, space0) {
|
|
uint4 x_9[2];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float arr[5] = (float[5])0;
|
|
int i = 0;
|
|
int j = 0;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
const float tint_symbol_4[5] = {x_38, x_40, x_42, x_44, x_46};
|
|
arr = tint_symbol_4;
|
|
const int x_49 = asint(x_9[1].x);
|
|
i = x_49;
|
|
j = 0;
|
|
while (true) {
|
|
const int x_54 = i;
|
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
|
const int x_56 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
|
if ((x_54 < x_56)) {
|
|
} else {
|
|
break;
|
|
}
|
|
if ((j < -1)) {
|
|
break;
|
|
}
|
|
const int x_63 = j;
|
|
const float x_65 = arr[x_63];
|
|
arr[x_63] = (x_65 + 1.0f);
|
|
{
|
|
i = (i + 1);
|
|
j = (j + 1);
|
|
}
|
|
}
|
|
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
|
|
const float x_73 = asfloat(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]);
|
|
const float x_75 = asfloat(x_6[1].x);
|
|
const float x_77 = asfloat(x_6[1].x);
|
|
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
|
|
const float x_79 = asfloat(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]);
|
|
x_GLF_color = float4(x_73, x_75, x_77, x_79);
|
|
const int x_82 = asint(x_9[1].x);
|
|
i = x_82;
|
|
while (true) {
|
|
const int x_87 = i;
|
|
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
|
|
const int x_89 = asint(x_9[scalar_offset_8 / 4][scalar_offset_8 % 4]);
|
|
if ((x_87 < x_89)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const float x_94 = arr[i];
|
|
if (!((x_94 == 2.0f))) {
|
|
const float x_99 = asfloat(x_6[1].x);
|
|
x_GLF_color = float4(x_99, x_99, x_99, x_99);
|
|
}
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_5;
|
|
}
|