dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nir-opt-large-constants.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct tint_array_wrapper_2 {
float4 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_6) {
float4 v1 = 0.0f;
int i = 0;
int a = 0;
tint_array_wrapper_2 indexable = {};
tint_array_wrapper_2 indexable_1 = {};
float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float4(x_45, x_45, x_45, x_45);
int const x_48 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_48;
while (true) {
int const x_53 = i;
int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el;
if ((x_53 < x_55)) {
} else {
break;
}
int const x_58 = i;
int const x_60 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_62 = x_9.x_GLF_uniform_int_values.arr[2].el;
tint_array_wrapper_2 const tint_symbol_3 = {.arr={float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}};
indexable = tint_symbol_3;
float const x_65 = indexable.arr[clamp(x_58, x_60, x_62)].x;
a = int(x_65);
float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_70 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_72 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_74 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_77 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_79 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_81 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_83 = x_6.x_GLF_uniform_float_values.arr[1].el;
int const x_86 = a;
tint_array_wrapper_2 const tint_symbol_4 = {.arr={float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)}};
indexable_1 = tint_symbol_4;
float4 const x_88 = indexable_1.arr[x_86];
v1 = x_88;
{
int const x_89 = i;
i = (x_89 + 1);
}
}
float4 const x_91 = v1;
*(tint_symbol_6) = x_91;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_5;
}