dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-reciprocal-var-minus-one/0-opt.spvasm.expected.wgsl

42 lines
1006 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
a = -1;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_26 : i32 = a;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[1];
if (((x_25 / x_26) < x_29)) {
let x_35 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_41 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
} else {
let x_48 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_49 : f32 = f32(x_48);
x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}