57 lines
1.4 KiB
WebGPU Shading Language
57 lines
1.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 5>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : f32;
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var b : f32;
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var x_51 : bool;
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var x_52_phi : bool;
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let x_28 : f32 = x_6.x_GLF_uniform_float_values[2];
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let x_30 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_32 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_34 : f32 = x_6.x_GLF_uniform_float_values[2];
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a = select(x_28, x_30, (x_32 > x_34));
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let x_37 : f32 = a;
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b = cos(log(x_37));
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let x_40 : f32 = b;
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x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
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let x_42 : f32 = b;
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_45 : bool = (x_42 > x_44);
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x_52_phi = x_45;
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if (x_45) {
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let x_48 : f32 = b;
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let x_50 : f32 = x_6.x_GLF_uniform_float_values[1];
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x_51 = (x_48 < x_50);
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x_52_phi = x_51;
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}
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let x_52 : bool = x_52_phi;
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if (x_52) {
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let x_56 : f32 = x_6.x_GLF_uniform_float_values[3];
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[4];
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[4];
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let x_62 : f32 = x_6.x_GLF_uniform_float_values[3];
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x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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