59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float zero;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float f = 0.0f;
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bool x_49 = false;
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bool x_50_phi = false;
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float const x_31 = (*(tint_symbol_5)).x;
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f = x_31;
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float const x_32 = f;
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f = (x_32 + NAN);
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float const x_34 = f;
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if (((5.0f / x_34) == 0.0f)) {
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float const x_39 = f;
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f = (x_39 + 1.0f);
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}
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float const x_41 = f;
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bool const x_42 = isnan(x_41);
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x_50_phi = x_42;
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if (!(x_42)) {
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float const x_46 = f;
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float const x_48 = x_7.zero;
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x_49 = (x_46 != x_48);
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x_50_phi = x_49;
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}
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bool const x_50 = x_50_phi;
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if (x_50) {
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f = 0.0f;
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}
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float const x_53 = f;
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if ((x_53 == 0.0f)) {
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*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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