dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-smoothstep-undef/0-opt.wgsl

58 lines
1.1 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
zero : f32;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var x_49 : bool;
var x_50_phi : bool;
let x_31 : f32 = gl_FragCoord.x;
f = x_31;
let x_32 : f32 = f;
f = (x_32 + -0x1.8p+128);
let x_34 : f32 = f;
if (((5.0 / x_34) == 0.0)) {
let x_39 : f32 = f;
f = (x_39 + 1.0);
}
let x_41 : f32 = f;
let x_42 : bool = isNan(x_41);
x_50_phi = x_42;
if (!(x_42)) {
let x_46 : f32 = f;
let x_48 : f32 = x_7.zero;
x_49 = (x_46 != x_48);
x_50_phi = x_49;
}
let x_50 : bool = x_50_phi;
if (x_50) {
f = 0.0;
}
let x_53 : f32 = f;
if ((x_53 == 0.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}