dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-tail-duplicator-infinit.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct buf2 {
/* 0x0000 */ float zero;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_5, constant buf2& x_7, constant buf0& x_10, thread float4* const tint_symbol_4) {
int i = 0;
float const x_38 = x_5.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_4) = float4(x_38, x_38, x_38, x_38);
float const x_41 = x_7.zero;
float const x_43 = x_5.x_GLF_uniform_float_values.arr[0].el;
if ((x_41 > x_43)) {
while (true) {
float const x_53 = x_5.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_53, x_53, x_53, x_53);
{
if (true) {
} else {
break;
}
}
}
} else {
while (true) {
while (true) {
if (true) {
} else {
break;
}
int const x_13 = x_10.x_GLF_uniform_int_values.arr[1].el;
i = x_13;
while (true) {
int const x_14 = i;
int const x_15 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_14 < x_15)) {
} else {
break;
}
float const x_73 = x_5.x_GLF_uniform_float_values.arr[1].el;
float const x_75 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_77 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_79 = x_5.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_73, x_75, x_77, x_79);
{
int const x_16 = i;
i = (x_16 + 1);
}
}
break;
}
{
float const x_82 = x_7.zero;
float const x_84 = x_5.x_GLF_uniform_float_values.arr[0].el;
if ((x_82 > x_84)) {
} else {
break;
}
}
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(1)]], constant buf2& x_7 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, x_7, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}