100 lines
2.7 KiB
Plaintext
100 lines
2.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct buf2 {
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/* 0x0000 */ float zero;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_5, constant buf2& x_7, constant buf0& x_10, thread float4* const tint_symbol_4) {
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int i = 0;
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float const x_38 = x_5.x_GLF_uniform_float_values.arr[0].el;
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*(tint_symbol_4) = float4(x_38, x_38, x_38, x_38);
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float const x_41 = x_7.zero;
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float const x_43 = x_5.x_GLF_uniform_float_values.arr[0].el;
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if ((x_41 > x_43)) {
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while (true) {
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float const x_53 = x_5.x_GLF_uniform_float_values.arr[1].el;
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*(tint_symbol_4) = float4(x_53, x_53, x_53, x_53);
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{
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if (true) {
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} else {
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break;
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}
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}
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}
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} else {
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while (true) {
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while (true) {
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if (true) {
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} else {
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break;
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}
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int const x_13 = x_10.x_GLF_uniform_int_values.arr[1].el;
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i = x_13;
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while (true) {
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int const x_14 = i;
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int const x_15 = x_10.x_GLF_uniform_int_values.arr[0].el;
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if ((x_14 < x_15)) {
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} else {
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break;
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}
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float const x_73 = x_5.x_GLF_uniform_float_values.arr[1].el;
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float const x_75 = x_5.x_GLF_uniform_float_values.arr[0].el;
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float const x_77 = x_5.x_GLF_uniform_float_values.arr[0].el;
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float const x_79 = x_5.x_GLF_uniform_float_values.arr[1].el;
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*(tint_symbol_4) = float4(x_73, x_75, x_77, x_79);
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{
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int const x_16 = i;
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i = (x_16 + 1);
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}
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}
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break;
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}
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{
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float const x_82 = x_7.zero;
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float const x_84 = x_5.x_GLF_uniform_float_values.arr[0].el;
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if ((x_82 > x_84)) {
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} else {
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break;
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}
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}
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(1)]], constant buf2& x_7 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, x_7, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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