dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-undefined-inversesqrt-r.../0-opt.wgsl.expected.wgsl

60 lines
1.5 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
[[block]]
struct buf1 {
v1 : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m24 : mat2x2<f32>;
var a : f32;
var v2 : vec2<f32>;
var v3 : vec2<f32>;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_42 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_44 : f32 = x_8.v1.x;
let x_47 : f32 = x_6.x_GLF_uniform_float_values[0];
m24 = mat2x2<f32>(vec2<f32>(x_40, x_42), vec2<f32>((x_44 * 1.0), x_47));
let x_51 : mat2x2<f32> = m24;
a = x_51[0u].x;
v2 = vec2<f32>(-0x1p+128, 1.0);
let x_53 : vec2<f32> = v2;
let x_54 : f32 = a;
v3 = reflect(x_53, vec2<f32>(x_54, 1.0));
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_59 : vec2<f32> = v3;
let x_61 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_58, x_59.x, x_59.y, x_61);
let x_66 : f32 = x_8.v1.y;
let x_68 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_66 == x_68)) {
let x_73 : vec4<f32> = x_GLF_color;
x_GLF_color = vec4<f32>(x_73.x, vec2<f32>(0.0, 0.0).x, vec2<f32>(0.0, 0.0).y, x_73.w);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}