43 lines
773 B
WebGPU Shading Language
43 lines
773 B
WebGPU Shading Language
var<private> color : vec4<f32>;
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fn drawShape_vf2_(pos : ptr<function, vec2<f32>>) -> vec3<f32> {
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var c3 : bool;
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var x_35_phi : bool;
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let x_32 : f32 = (*(pos)).y;
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let x_33 : bool = (x_32 < 1.0);
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c3 = x_33;
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x_35_phi = x_33;
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loop {
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let x_35 : bool = x_35_phi;
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if (x_35) {
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} else {
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break;
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}
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return vec3<f32>(1.0, 1.0, 1.0);
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continuing {
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x_35_phi = false;
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}
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}
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return vec3<f32>(1.0, 1.0, 1.0);
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}
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fn main_1() {
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var param : vec2<f32>;
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param = vec2<f32>(1.0, 1.0);
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let x_29 : vec3<f32> = drawShape_vf2_(&(param));
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color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(color);
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}
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