119 lines
2.8 KiB
HLSL
119 lines
2.8 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[1];
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float data[10] = (float[10])0;
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int x_41_phi = 0;
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int x_53_phi = 0;
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x_41_phi = 0;
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while (true) {
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int x_42 = 0;
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const int x_41 = x_41_phi;
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if ((x_41 < 10)) {
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} else {
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break;
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}
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{
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const float x_49 = asfloat(x_9[0].y);
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data[x_41] = (float((10 - x_41)) * x_49);
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x_42 = (x_41 + 1);
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x_41_phi = x_42;
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}
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}
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x_53_phi = 0;
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while (true) {
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int x_54 = 0;
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int x_60_phi = 0;
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const int x_53 = x_53_phi;
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if ((x_53 < 9)) {
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} else {
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break;
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}
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x_60_phi = 0;
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while (true) {
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bool x_83 = false;
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bool x_84 = false;
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int x_61 = 0;
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bool x_85_phi = false;
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const int x_60 = x_60_phi;
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if ((x_60 < 10)) {
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} else {
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break;
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}
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if ((x_60 < (x_53 + 1))) {
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{
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x_61 = (x_60 + 1);
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x_60_phi = x_61;
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}
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continue;
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}
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const int x_70_save = x_53;
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const float x_71 = data[x_70_save];
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const int x_72_save = x_60;
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const float x_73 = data[x_72_save];
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const float x_75 = gl_FragCoord.y;
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const float x_77 = asfloat(x_6[0].y);
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if ((x_75 < (x_77 * 0.5f))) {
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x_83 = (x_71 > x_73);
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x_85_phi = x_83;
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} else {
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x_84 = (x_71 < x_73);
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x_85_phi = x_84;
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}
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if (x_85_phi) {
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const float x_88 = data[x_70_save];
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const float x_89 = data[x_72_save];
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data[x_70_save] = x_89;
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data[x_72_save] = x_88;
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}
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{
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x_61 = (x_60 + 1);
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x_60_phi = x_61;
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}
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}
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{
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x_54 = (x_53 + 1);
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x_53_phi = x_54;
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}
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}
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const float x_91 = gl_FragCoord.x;
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const float x_93 = asfloat(x_6[0].x);
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if ((x_91 < (x_93 * 0.5f))) {
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const float x_100 = data[0];
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const float x_103 = data[5];
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const float x_106 = data[9];
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x_GLF_color = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f);
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} else {
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const float x_110 = data[5];
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const float x_113 = data[9];
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const float x_116 = data[0];
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x_GLF_color = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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