75 lines
3.8 KiB
HLSL
75 lines
3.8 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 indexable[16] = (float4[16])0;
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int x_71 = 0;
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int x_71_phi = 0;
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int x_74_phi = 0;
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const float4 x_54 = gl_FragCoord;
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const float2 x_55 = float2(x_54.x, x_54.y);
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const float2 x_58 = asfloat(x_6[0].xy);
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const float2 x_61 = ((x_55 / x_58) * 8.0f);
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const float2 x_62 = floor(x_61);
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const int x_69 = ((int(x_62.x) * 8) + int(x_62.y));
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x_71_phi = 0;
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x_74_phi = x_69;
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while (true) {
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int x_85 = 0;
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int x_86 = 0;
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int x_75_phi = 0;
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x_71 = x_71_phi;
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const int x_74 = x_74_phi;
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if ((x_74 > 1)) {
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} else {
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break;
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}
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if (((x_74 & 1) == 1)) {
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x_85 = ((3 * x_74) + 1);
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x_75_phi = x_85;
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} else {
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x_86 = (x_74 / 2);
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x_75_phi = x_86;
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}
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const int x_75 = x_75_phi;
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{
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x_71_phi = asint((x_71 + asint(1)));
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x_74_phi = x_75;
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}
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}
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const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
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indexable = tint_symbol_5;
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const float4 x_88[16] = indexable;
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const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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indexable = tint_symbol_6;
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indexable = x_88;
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const float4 tint_symbol_7[16] = {float4(0.0f, 0.0f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), x_54, float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f)};
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const float4 x_89 = tint_symbol_7[1u];
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const float4 x_90[16] = {float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 8.0f, x_55), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(x_61, 0.5f, 1.0f)};
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const float4 x_92 = indexable[asint((x_71 % 16))];
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x_GLF_color = x_92;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_8;
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}
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