80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct StructType {
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float3 col;
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bool4 bbbb;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_5) {
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StructType x_33 = {};
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int x_38 = 0;
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StructType x_42 = {};
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StructType x_33_phi = {};
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int x_9_phi = 0;
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StructType x_42_phi = {};
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int x_10_phi = 0;
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StructType const tint_symbol_3 = {.col=float3(0.0f, 0.0f, 0.0f), .bbbb=bool4(false, false, false, false)};
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x_33_phi = tint_symbol_3;
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x_9_phi = 0;
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while (true) {
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StructType x_34 = {};
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int x_7 = 0;
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x_33 = x_33_phi;
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int const x_9 = x_9_phi;
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float const x_37 = x_5.injectionSwitch.y;
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x_38 = int(x_37);
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if ((x_9 < x_38)) {
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} else {
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break;
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}
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{
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x_34 = x_33;
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x_34.col = float3(1.0f, 0.0f, 0.0f);
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x_7 = (x_9 + 1);
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x_33_phi = x_34;
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x_9_phi = x_7;
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}
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}
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x_42_phi = x_33;
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x_10_phi = 0;
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while (true) {
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StructType x_43 = {};
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int x_8 = 0;
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x_42 = x_42_phi;
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int const x_10 = x_10_phi;
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if ((x_10 < x_38)) {
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} else {
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break;
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}
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{
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x_43 = x_42;
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x_43.col = float3(1.0f, 0.0f, 0.0f);
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x_8 = (x_10 + 1);
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x_42_phi = x_43;
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x_10_phi = x_8;
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}
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}
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float3 const x_47 = x_42.col;
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*(tint_symbol_5) = float4(x_47.x, x_47.y, x_47.z, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_5, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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