47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float3 computeColor_(constant buf0& x_7, thread float4* const tint_symbol_4) {
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int x_injected_loop_counter = 0;
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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x_injected_loop_counter = 1;
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while (true) {
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float const x_38 = x_7.injectionSwitch.x;
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if ((x_38 > 1.0f)) {
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float const x_43 = x_7.injectionSwitch.x;
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if ((x_43 > 1.0f)) {
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continue;
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} else {
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continue;
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}
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continue;
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}
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return float3(1.0f, 1.0f, 1.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
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float3 const x_31 = computeColor_(x_7, tint_symbol_5);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_7, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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