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In GLSL, runtime-sized arrays are only valid in interface blocks, not in structs. The existing code was attempting to avoid emitting structs containing runtime-sized arrays but was confused by type aliases in the AST resulting in arrays being missed. The fix is to do the work on the semantic types instead, where type aliases have been resolved. Bug: tint:1339 Change-Id: I8c305ee9bddd75f975dd13f1d19d623d71410693 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82360 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
12 lines
557 B
GLSL
12 lines
557 B
GLSL
SKIP: FAILED
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../../src/tint/writer/glsl/generator_impl.cc:2571 internal compiler error: Multiplanar external texture transform was not run.
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********************************************************************
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* The tint shader compiler has encountered an unexpected error. *
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* *
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* Please help us fix this issue by submitting a bug report at *
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* crbug.com/tint with the source program that triggered the bug. *
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********************************************************************
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