28 lines
746 B
Plaintext
28 lines
746 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureNumLevels_1e6f3b(texture1d<uint, access::sample> tint_symbol_2) {
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int res = int(tint_symbol_2.get_num_mip_levels());
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}
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vertex tint_symbol vertex_main(texture1d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
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textureNumLevels_1e6f3b(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(texture1d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureNumLevels_1e6f3b(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture1d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureNumLevels_1e6f3b(tint_symbol_5);
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return;
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}
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