dawn-cmake/test/tint/buffer/uniform/static_index/read.wgsl.expected.fxc.hlsl

58 lines
1.9 KiB
HLSL

struct Inner {
int x;
};
cbuffer cbuffer_s : register(b0, space0) {
uint4 s[13];
};
float2x3 tint_symbol_7(uint4 buffer[13], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
}
float3x2 tint_symbol_8(uint4 buffer[13], uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
const uint scalar_offset_4 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
Inner tint_symbol_10(uint4 buffer[13], uint offset) {
const uint scalar_offset_5 = ((offset + 0u)) / 4;
const Inner tint_symbol_12 = {asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])};
return tint_symbol_12;
}
typedef Inner tint_symbol_11_ret[4];
tint_symbol_11_ret tint_symbol_11(uint4 buffer[13], uint offset) {
Inner arr[4] = (Inner[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_10(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const int3 a = asint(s[0].xyz);
const int b = asint(s[0].w);
const uint3 c = s[1].xyz;
const uint d = s[1].w;
const float3 e = asfloat(s[2].xyz);
const float f = asfloat(s[2].w);
const int2 g = asint(s[3].xy);
const int2 h = asint(s[3].zw);
const float2x3 i = tint_symbol_7(s, 64u);
const float3x2 j = tint_symbol_8(s, 96u);
const Inner k = tint_symbol_10(s, 128u);
const Inner l[4] = tint_symbol_11(s, 144u);
return;
}