70 lines
1.6 KiB
WebGPU Shading Language
70 lines
1.6 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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type Arr_1 = array<strided_arr_1, 1u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var undefined : f32;
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var x_51 : bool;
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var x_52_phi : bool;
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undefined = (5.0 - (0.0 * floor((5.0 / 0.0f))));
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let x_10 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_11 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_12 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_44 : bool = (x_10 == (x_11 + x_12));
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x_52_phi = x_44;
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if (!(x_44)) {
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let x_48 : f32 = undefined;
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let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el;
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x_51 = (x_48 > x_50);
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x_52_phi = x_51;
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}
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let x_52 : bool = x_52_phi;
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if (x_52) {
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let x_15 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_16 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_17 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_18 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_15), f32(x_16), f32(x_17), f32(x_18));
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} else {
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let x_19 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_66 : f32 = f32(x_19);
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x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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