64 lines
1.4 KiB
WebGPU Shading Language
64 lines
1.4 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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fn main_1() {
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var v0 : vec2<f32>;
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var v1 : vec2<f32>;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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v0 = vec2<f32>(x_36, -580.015014648);
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let x_38 : vec2<f32> = v0;
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let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_42 : f32 = -(x_41);
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v1 = clamp(ceil(x_38), vec2<f32>(x_42, x_42), vec2<f32>(100.0, 100.0));
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let x_46 : f32 = v1.y;
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let x_48 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_46 == -(x_48))) {
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let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_58 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_64 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
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} else {
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let x_68 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_69 : f32 = f32(x_68);
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x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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