84 lines
1.8 KiB
WebGPU Shading Language
84 lines
1.8 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 4u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var b : i32;
|
|
var c : i32;
|
|
var x_65 : bool;
|
|
var x_66_phi : bool;
|
|
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
a = x_29;
|
|
let x_31 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
b = x_31;
|
|
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
c = x_33;
|
|
loop {
|
|
let x_38 : i32 = a;
|
|
let x_39 : i32 = b;
|
|
if ((x_38 < x_39)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_42 : i32 = a;
|
|
a = (x_42 + 1);
|
|
let x_44 : i32 = c;
|
|
let x_46 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
if ((x_44 == x_46)) {
|
|
let x_52 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_53 : i32 = c;
|
|
c = (x_53 * x_52);
|
|
} else {
|
|
if (true) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
let x_57 : i32 = a;
|
|
let x_58 : i32 = b;
|
|
let x_59 : bool = (x_57 == x_58);
|
|
x_66_phi = x_59;
|
|
if (x_59) {
|
|
let x_62 : i32 = c;
|
|
let x_64 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_65 = (x_62 == x_64);
|
|
x_66_phi = x_65;
|
|
}
|
|
let x_66 : bool = x_66_phi;
|
|
if (x_66) {
|
|
let x_71 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_74 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_77 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_80 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
|
|
} else {
|
|
let x_84 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_85 : f32 = f32(x_84);
|
|
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|