dawn-cmake/test/tint/access/let/vector.spvasm.expected.wgsl

12 lines
353 B
WebGPU Shading Language

fn main_1() {
let x_11 : f32 = vec3<f32>(1.0, 2.0, 3.0).y;
let x_13 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z);
let x_14 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn main() {
main_1();
}