dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-global-loop-bound-true-.../0-opt.wgsl

72 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_global_loop_count : i32;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
x_GLF_global_loop_count = 0;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_26), f32(x_29), f32(x_32), f32(x_35));
loop {
var x_54 : bool;
var x_55_phi : bool;
let x_42 : i32 = x_GLF_global_loop_count;
if ((x_42 < 100)) {
} else {
break;
}
let x_45 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_45 + 1);
x_55_phi = true;
if (!(true)) {
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_54 = (x_51 == x_53);
x_55_phi = x_54;
}
let x_55 : bool = x_55_phi;
if (!(x_55)) {
break;
}
}
loop {
let x_63 : i32 = x_GLF_global_loop_count;
if ((x_63 < 100)) {
} else {
break;
}
let x_66 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_66 + 1);
let x_69 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_70 : f32 = f32(x_69);
x_GLF_color = vec4<f32>(x_70, x_70, x_70, x_70);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}