72 lines
1.6 KiB
WebGPU Shading Language
72 lines
1.6 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
var<private> x_GLF_global_loop_count : i32;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
fn main_1() {
|
|
x_GLF_global_loop_count = 0;
|
|
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_32 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_35 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
x_GLF_color = vec4<f32>(f32(x_26), f32(x_29), f32(x_32), f32(x_35));
|
|
loop {
|
|
var x_54 : bool;
|
|
var x_55_phi : bool;
|
|
let x_42 : i32 = x_GLF_global_loop_count;
|
|
if ((x_42 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_45 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_45 + 1);
|
|
x_55_phi = true;
|
|
if (!(true)) {
|
|
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
x_54 = (x_51 == x_53);
|
|
x_55_phi = x_54;
|
|
}
|
|
let x_55 : bool = x_55_phi;
|
|
if (!(x_55)) {
|
|
break;
|
|
}
|
|
}
|
|
loop {
|
|
let x_63 : i32 = x_GLF_global_loop_count;
|
|
if ((x_63 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_66 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_66 + 1);
|
|
let x_69 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_70 : f32 = f32(x_69);
|
|
x_GLF_color = vec4<f32>(x_70, x_70, x_70, x_70);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|