dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-add-sub-pr.../0-opt.wgsl

101 lines
2.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_12 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn f1_() -> i32 {
var i : i32;
var A : array<i32, 10u>;
var a : i32;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[2].el;
i = x_56;
loop {
let x_61 : i32 = i;
let x_63 : i32 = x_8.x_GLF_uniform_int_values[0].el;
if ((x_61 < x_63)) {
} else {
break;
}
let x_66 : i32 = i;
let x_68 : i32 = x_8.x_GLF_uniform_int_values[2].el;
A[x_66] = x_68;
continuing {
let x_70 : i32 = i;
i = (x_70 + 1);
}
}
a = -1;
let x_73 : f32 = gl_FragCoord.y;
let x_75 : f32 = x_12.x_GLF_uniform_float_values[0].el;
if ((x_73 >= x_75)) {
let x_79 : i32 = a;
let x_80 : i32 = (x_79 + 1);
a = x_80;
let x_82 : i32 = x_8.x_GLF_uniform_int_values[1].el;
A[x_80] = x_82;
}
let x_85 : i32 = x_8.x_GLF_uniform_int_values[2].el;
let x_87 : i32 = A[x_85];
let x_89 : i32 = x_8.x_GLF_uniform_int_values[1].el;
if ((x_87 == x_89)) {
let x_94 : i32 = a;
let x_95 : i32 = (x_94 + 1);
a = x_95;
let x_97 : i32 = A[x_95];
return x_97;
} else {
let x_99 : i32 = x_8.x_GLF_uniform_int_values[1].el;
return x_99;
}
}
fn main_1() {
var i_1 : i32;
let x_42 : i32 = f1_();
i_1 = x_42;
let x_44 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_46 : i32 = i_1;
let x_48 : i32 = i_1;
let x_51 : i32 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_44), f32(x_46), f32(x_48), f32(x_51));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}