125 lines
3.3 KiB
HLSL
125 lines
3.3 KiB
HLSL
SKIP: FAILED
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float A[2] = (float[2])0;
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int i = 0;
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int j = 0;
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bool x_101 = false;
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bool x_102_phi = false;
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const float x_39 = asfloat(x_6[1].x);
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A[0] = x_39;
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const float x_42 = asfloat(x_6[1].x);
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A[1] = x_42;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
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i = x_45;
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[loop] while (true) {
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const int x_50 = i;
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const int x_52 = asint(x_9[3].x);
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if ((x_50 < x_52)) {
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} else {
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break;
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}
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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j = x_56;
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[loop] while (true) {
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const int x_61 = j;
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const int x_63 = asint(x_9[2].x);
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if ((x_61 < x_63)) {
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} else {
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break;
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}
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switch(j) {
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case 1: {
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const int x_78 = i;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_80 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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A[x_78] = x_80;
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break;
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}
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case 0: {
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if ((-2147483648 < i)) {
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{
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j = (j + 1);
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}
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continue;
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}
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const int x_74 = i;
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const float x_76 = asfloat(x_6[2].x);
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A[x_74] = x_76;
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break;
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}
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default: {
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break;
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}
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}
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{
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j = (j + 1);
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}
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}
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{
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i = (i + 1);
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}
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}
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_87 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_89 = A[x_87];
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_91 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const bool x_92 = (x_89 == x_91);
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x_102_phi = x_92;
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if (x_92) {
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const int x_96 = asint(x_9[1].x);
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const float x_98 = A[x_96];
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_100 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_101 = (x_98 == x_100);
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x_102_phi = x_101;
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}
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if (x_102_phi) {
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const int x_107 = asint(x_9[1].x);
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_110 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const int x_113 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const int x_116 = asint(x_9[1].x);
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x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116));
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} else {
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const int x_120 = asint(x_9[1].x);
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const float x_121 = float(x_120);
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x_GLF_color = float4(x_121, x_121, x_121, x_121);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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return tint_symbol_3;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x000001CAF72F14F0(52,13-21): error X3708: continue cannot be used in a switch
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