46 lines
846 B
WebGPU Shading Language
46 lines
846 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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var ll : i32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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let x_30 : f32 = gl_FragCoord.x;
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if ((i32(x_30) < 2000)) {
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} else {
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ll = 0;
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loop {
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let x_41 : f32 = gl_FragCoord.x;
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if ((x_41 < 0.0)) {
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discard;
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}
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let x_6 : i32 = ll;
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if ((x_6 >= 5)) {
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break;
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}
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continuing {
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let x_7 : i32 = ll;
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ll = (x_7 + 1);
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}
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}
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let x_49 : f32 = gl_FragCoord.x;
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if ((i32(x_49) >= 2000)) {
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discard;
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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