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Bug: tint:1632 Change-Id: Ie80a94821ddb0cdd467df2b9ee64adae32efde21 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98020 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
SKIP: FAILED
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 22
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpName %S "S"
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OpMemberName %S 0 "matrix"
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OpMemberName %S 1 "vector"
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OpName %data "data"
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OpName %main "main"
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %S 0 ColMajor
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OpMemberDecorate %S 0 MatrixStride 8
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OpMemberDecorate %S 1 Offset 32
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OpDecorate %data NonWritable
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OpDecorate %data DescriptorSet 0
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OpDecorate %data Binding 0
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%mat3v2float = OpTypeMatrix %v2float 3
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%v3float = OpTypeVector %float 3
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%S = OpTypeStruct %mat3v2float %v3float
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%_ptr_Uniform_S = OpTypePointer Uniform %S
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%data = OpVariable %_ptr_Uniform_S Uniform
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_mat3v2float = OpTypePointer Uniform %mat3v2float
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%uint_1 = OpConstant %uint 1
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%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
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%main = OpFunction %void None %8
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%11 = OpLabel
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%15 = OpAccessChain %_ptr_Uniform_mat3v2float %data %uint_0
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%16 = OpLoad %mat3v2float %15
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%19 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
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%20 = OpLoad %v3float %19
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%21 = OpMatrixTimesVector %v2float %16 %20
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OpReturn
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OpFunctionEnd
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1:1: Structure id 3 decorated as Block for variable in Uniform storage class must follow relaxed uniform buffer layout rules: member 0 is a matrix with stride 8 not satisfying alignment to 16
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%S = OpTypeStruct %mat3v2float %v3float
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