7e55817552
If a directory is specified, then check shader source files there. Otherwise, use shader source files in the same directory as the test script. Enhance error checking and messages. Change-Id: I6ea40e2a44128ba3ce103faaad5326b89bbf4ed7 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49841 Commit-Queue: David Neto <dneto@google.com> Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> |
||
---|---|---|
.. | ||
BUILD.gn | ||
bug_tint_749.spvasm | ||
compute_boids.wgsl | ||
cube.wgsl | ||
extract-spvasm.py | ||
function.wgsl | ||
simple.wgsl | ||
simple_vertex.spvasm | ||
test-all.sh | ||
triangle.wgsl |