dawn-cmake/include/dawn/native
Sunny Sachanandani 7ce85091b9 d3d12: Add support for fences for external images
DXGI external images can now be imported with both fence and texture
shared handles. Fence wait and signal values can be specified for
ProduceTexture. Keyed mutex functionality is kept as is with no change.
The D3D12 resource wrapping tests now run in both keyed mutex and fence
modes.

Bug: dawn:576
Change-Id: Ic793bcc828e5a8850c1367ecffabedd1c67184d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2022-06-10 18:47:05 +00:00
..
D3D12Backend.h d3d12: Add support for fences for external images 2022-06-10 18:47:05 +00:00
DawnNative.h d3d12: Add support for fences for external images 2022-06-10 18:47:05 +00:00
MetalBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
NullBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
OpenGLBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
VulkanBackend.h DAWN_PLATFORM and DAWN_COMPILER macro improvements 2022-06-08 19:52:42 +00:00
dawn_native_export.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00