dawn-cmake/test/array/assign_to_subexpr.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

23 lines
457 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
int arr[4];
};
void foo() {
int src[4] = int[4](0, 0, 0, 0);
int dst[4] = int[4](0, 0, 0, 0);
S dst_struct = S(int[4](0, 0, 0, 0));
int dst_array[2][4] = int[2][4](int[4](0, 0, 0, 0), int[4](0, 0, 0, 0));
dst_struct.arr = src;
dst_array[1] = src;
dst = src;
dst_struct.arr = src;
dst_array[0] = src;
}