..
arrayLength
writers: Use the new sem::Module::DependencyOrderedDeclarations
2022-02-09 23:55:51 +00:00
gen
GLSL: fix Select op with a bool vector condition.
2022-02-15 20:00:27 +00:00
textureDimensions
writers: Use the new sem::Module::DependencyOrderedDeclarations
2022-02-09 23:55:51 +00:00
textureGather
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
textureLoad
writers: Use the new sem::Module::DependencyOrderedDeclarations
2022-02-09 23:55:51 +00:00
textureNumSamples
writers: Use the new sem::Module::DependencyOrderedDeclarations
2022-02-09 23:55:51 +00:00
builtins.wgsl.tmpl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
degrees.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.glsl
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
degrees.spvasm.expected.hlsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.msl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
frexp.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.glsl
GLSL: fix frexp and modf builtins.
2022-02-11 13:41:23 +00:00
frexp.wgsl.expected.hlsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.msl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
modf.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
modf.wgsl.expected.glsl
GLSL: fix frexp and modf builtins.
2022-02-11 13:41:23 +00:00
modf.wgsl.expected.hlsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
modf.wgsl.expected.msl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
modf.wgsl.expected.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
modf.wgsl.expected.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
radians.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
radians.spvasm.expected.glsl
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
radians.spvasm.expected.hlsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
radians.spvasm.expected.msl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
radians.spvasm.expected.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
radians.spvasm.expected.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
repeated_use.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.glsl
GLSL: fix isNormal.
2022-02-11 14:35:14 +00:00
repeated_use.wgsl.expected.hlsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.msl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.spvasm
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.wgsl
Rename 'intrinsic' to 'builtin'
2022-02-02 23:07:11 +00:00