dawn-cmake/test/builtins
Stephen White 4a15605be7 GLSL: fix Select op with a bool vector condition.
The fix is in the mix().

Bug: tint:1429
Change-Id: Id128ead6b124cd364f45a860ad991977be94be5b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-15 20:00:27 +00:00
..
arrayLength writers: Use the new sem::Module::DependencyOrderedDeclarations 2022-02-09 23:55:51 +00:00
gen GLSL: fix Select op with a bool vector condition. 2022-02-15 20:00:27 +00:00
textureDimensions writers: Use the new sem::Module::DependencyOrderedDeclarations 2022-02-09 23:55:51 +00:00
textureGather Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
textureLoad writers: Use the new sem::Module::DependencyOrderedDeclarations 2022-02-09 23:55:51 +00:00
textureNumSamples writers: Use the new sem::Module::DependencyOrderedDeclarations 2022-02-09 23:55:51 +00:00
builtins.wgsl.tmpl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
degrees.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
degrees.spvasm.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
degrees.spvasm.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
frexp.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.glsl GLSL: fix frexp and modf builtins. 2022-02-11 13:41:23 +00:00
frexp.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
frexp.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
modf.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
modf.wgsl.expected.glsl GLSL: fix frexp and modf builtins. 2022-02-11 13:41:23 +00:00
modf.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
modf.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
modf.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
modf.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
radians.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
radians.spvasm.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
radians.spvasm.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
radians.spvasm.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
radians.spvasm.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
radians.spvasm.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
repeated_use.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.glsl GLSL: fix isNormal. 2022-02-11 14:35:14 +00:00
repeated_use.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
repeated_use.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00