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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
7 lines
267 B
WebGPU Shading Language
7 lines
267 B
WebGPU Shading Language
@stage(compute) @workgroup_size(1)
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fn f() {
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let a = mat4x2<f32>(vec2<f32>(-1., -2.), vec2<f32>(-3., -4.), vec2<f32>(-5., -6.), vec2<f32>(-7., -8.));
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let b = mat2x4<f32>(vec4<f32>(1., 2., 3., 4.), vec4<f32>(5., 6., 7., 8.));
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let r : mat2x2<f32> = a * b;
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}
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