dawn-cmake/test/shader_io/fragment_input_builtins.wgs...

16 lines
392 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
if (front_facing) {
vec4 foo = position;
uint bar = (sample_index + sample_mask);
}
}
void main() {
tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0]));
return;
}